![]() Los Angeles mental ray® User Group |
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Calendar 2010 Meetings
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Welcome!Want to learn to write mental ray® shaders? Develop mental ray shader networks (Phenomena)? Or just use mental ray effectively? We have training classes targeted for artists, TDs, and programmers in the Winter, Spring and Fall. Using mental ray is a 1-day class series. We also have a series of look-oriented, shader-specific 1-day classes for artists. Performance Optimization is a new 2-day class. Shader Network Design, and Writing mental ray Shaders are 3-day classes. Classes are held at RFX in LA, 10AM-6PM including lunch. We also do frequent on-site classes, and get booked up quite far in advance. Spring 2010New releases At GDC, Autodesk announced the 2011 products which will connect to one mental ray standalone for all. The 2011 products will incorporate version 3.8 of mental ray. Check out the Training Classes on the left updated through the end of the year. A new site is still coming to help users gather all around the world, and the forum has moved to an official mental images location. See the mental ray section of the mental images Forum. Shader repository and beta testing If you have interest to test some production shaders for implementing things such as 2D post motion blur, or a set of user framebuffer shaders, check this out. Registration required to use the Shader beta forum. Other NewsConnect to all things mental Introducing club mental , a global mrUG forum area dedicated to keeping up with the latest mental ray action around the web, including hot discussions, and links to shaders, tutorials, training and studios using mental ray. Get involved! After checking out the Resources section, and cruising the mental ray forum , consider creating some nice renders for the Gallery . Or prepare some information on yourself for the Freelance section. Cool Article Check out the February 2004 issue of Physics World , where Jürgen K. Singer from mental images has an article on rendering targeted to the physics community. You can also find the article on-line at PhysicsWeb. |
Latest Additions Resources Placeholder Tips Paint Shaders Occlusion Tutorial Motion Tips Rasterizer Tips Samples Tips SSS Tips Overview Physical SSS Tips Skin SSS Tips
Springer-Verlag Handbook Series Vol. 1 Third Edition Rendering with ... Vol. 2 Third Edition Programming ... Available Now! Vol. 3 First Edition Writing mental ray Shaders ... |
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