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Giorgio Adolfo Krenkel

An image using mental ray with Maya 6. It was a test with particles and some glass materials, rendered using FG and GI. It has three objects using a surface shader and one spot light with intensity of 0.5, to generate the light. The sphere shader is a phong shader using the mental ray blur reflection, which is a new feature of the Mayabase shaders introduced into Maya 6.


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