| | Giorgio Adolfo KrenkelAn image using mental ray with Maya 6. It was a test with particles and some glass materials, rendered using FG and GI. It has three objects using a surface shader and one spot light with intensity of 0.5, to generate the light. The sphere shader is a phong shader using the mental ray blur reflection, which is a new feature of the Mayabase shaders introduced into Maya 6. | | |