![]() Los Angeles mental ray® User Group |
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Calendar 2008 Meetings Cars, planes, boats TBD
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Welcome!Want to learn to write mental ray® shaders? Develop mental ray shader networks (Phenomena)? Or just use mental ray effectively? We have training classes targeted for artists, TDs, and programmers in the Winter, Spring and Fall. Using mental ray is a 1-day class series. We also have a series of look-oriented, shader-specific 1-day classes for artists. Performance Optimization is a new 2-day class. Shader Network Design, and Writing mental ray Shaders are 3-day classes. Classes are held at RFX in LA, 10AM-6PM including lunch. We also do frequent on-site classes, and get booked up quite far in advance. May 2008Spring Training Consider our Shader Network Design class coming in June. This is not only an excellent way to leverage existing shaders and encapsulate project-specific lighting design decisions, but also the first step toward understanding the transition from mental ray specific to metaSL generic shaders. April 2008London Training in London was again a great experience. The timing was at the same the 3ds max 2009 release, and just after the Maya 2008SP1, so we are incorporating some of the new features into the training material. We have a lot more information now on user framebuffers, and some of the new modes like ambient occlusion cache, and finalgather force. February 2008Winter/Spring Travels We are going to London to hold mental ray training classes at the end of March, beginning of April. The training will be held at Escape Studios, as it was last year. See left panel for details. Holiday Cheer We are still planning a user group meeting where we can show each other work on cars, planes, and boats. We got busy with consulting and training, but as a result, now also have suggested alternative car paint Phenomena. If you have something to show, please contact Bart. Shader repository and beta testing If you have interest to test some production shaders for implementing things such as 2D post motion blur, or a set of user framebuffer shaders, check this out. Registration required to use the Shader beta forum. New Job Posting Luminova | Visual Technologies, Melbourne, Australia Other NewsConnect to all things mental Introducing club mental , a global mrUG forum area dedicated to keeping up with the latest mental ray action around the web, including hot discussions, and links to shaders, tutorials, training and studios using mental ray. Get involved! After checking out the Resources section, and cruising the LAmrUG forum , consider creating some nice renders for the Gallery . Or prepare some information on yourself for the Freelance section. Cool Article Check out the February 2004 issue of Physics World , where Jürgen K. Singer from mental images has an article on rendering targeted to the physics community. You can also find the article on-line at PhysicsWeb. |
Latest Additions Resources Placeholder Tips Paint Shaders Occlusion Tutorial Trix R 4 Kidz Motion Tips Rasterizer Tips Samples Tips SSS Tips Overview Physical SSS Tips Skin SSS Tips Presentations June - FG/AO Apr. 26 - FG/AO 2 Mar. 29 - FG/AO Oct. 26 - Harris
Springer-Verlag Handbook Series Vol. 1 Third Edition Rendering with ... Vol. 2 Third Edition Programming ... Coming Soon! Vol. 3 First Edition Writing mental ray Shaders ... |
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