Los Angeles mental ray® User Group
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Training Class Outline

101: Using mental ray® - Shaders

Introduction
  • Introduction to mental ray Rendering
Structure
  • .mi Scene Files
  • Shaders and mental ray framework
  • 3D application integration
Color
  • Single Color
  • Color from Orientation
  • Color from Position
  • Transparency
  • Color from Image Files (Texture Maps
  • Color of Edges
Light
  • Point Lights, Spot Lights and Shadows
  • Light on Surface - Direct Illumination with Lambert, Phong, etc.
  • Reflection
  • Refraction
  • Light from Other Surfaces - Indirect Illumination
  • Ambient Occlusion
Shape
  • Modifying Surface Geometry
  • Modifying Surface Orientation
  • Creating Shapes
Space
  • Global and Object Environment
  • Global and Object Volume
Image
  • Samples, Pixels and Tiles
  • Motion and Temporal Samples
  • Lens Shaders
  • Rendering Image Components
  • Output Shaders


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mental images and mental ray are registered trademarks of mental images GmbH, in the United States
and other countries. Other product names may be trademarks of their respective owners.


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