Los Angeles mental ray® User Group
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Training Class Outline

102: Using mental ray® - Indirect Lighting

Introduction
  • Introduction to Indirect Lighting
Render Concepts
  • Photons and Rays
  • Final Gather Rays
  • Render Phases
  • Illumination - Direct and Indirect
Light Paths
  • Light path notation and depiction
  • Primary FG Rays
  • Ray tracing with primary FG rays
  • Secondary FG Rays
  • GI with secondary FG rays
  • FG trace depth
Final Gather Point Interpolation
  • FG Points
  • FG point computation phases
  • Number of FG rays
  • FG radii and interpolation
  • FG point density control
Optimizing FG performance
  • FG filter
  • FG falloff
  • FG files
  • Understanding FG statistics
  • Parallel rendering of FG
  • FG flags
FG flicker tips
  • Causes
  • Solutions - Reducing render-time FG points, using FG maps
Ambient Occlusion
  • Compared to Finalgathering


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