Introduction
- Introduction to Antialiasing and Motion Blur
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Sampling concepts
- Fixed and adaptive spatial sampling
- Spatial sample location and contrast
- Filtering
- Temporal sampling
- Shutter interval
- Jitter and QMC sampling
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Motion specification and use
- Motion paths
- Object movement and shading sample time
- Multi-segmented paths
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Rasterizer
- Pre-shading
- Hardware vs. Software rendering algorithms
- Multiple shading sample times
- Detail shadow maps
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Motion blur optimization tips
- Optimizing in proper media context
- Camera motion
- Finalgathering and Ambient Occlusion
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