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Table of contents

3ds max 6 – Mental Ray integration

Slide 2

Agenda

Our goals

Slide 5

Materials, textures and shaders

Shader libraries

Dynamic UI for shaders

Gui attributes for dynamic UI

Slide 10

Screen shots

Slide 12

Shaders from other OEMs?

Slide 14

Other features

Slide 16

Misc

Hidden shaders

When should I use the Mental Ray material and shaders?

Slide 20

Slide 21

Author: Claude Robillard