Table of contents3ds max 6 – Mental Ray integration
Slide 2
Agenda
Our goals
Slide 5
Materials, textures and shaders
Shader libraries
Dynamic UI for shaders
Gui attributes for dynamic UI
Slide 10
Screen shots
Slide 12
Shaders from other OEMs?
Slide 14
Other features
Slide 16
Misc
Hidden shaders
When should I use the Mental Ray material and shaders?
Slide 20
Slide 21
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Author: Claude Robillard
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