# Mayatomr 6.1.0.2m # Maya 6.0.1 # File /home/bart/maya/projects/snack_mental_test/scenes/cubesss.ma min version "3.3" options "miDefaultOptions" object space desaturate off colorclip raw premultiply on dither on gamma 1. acceleration bsp bsp size 10 bsp depth 40 task size 0 contrast 0.1 0.1 0.1 0.1 samples -2 0 filter box 1. 1. jitter 0. samplelock on scanline on trace on trace depth 1 1 2 shadow segments shadowmap on shadowmap rebuild off caustic off globillum on globillum 0 globillum accuracy 64 0. photonvol accuracy 64 0. photon autovolume off photon trace depth 5 5 5 photonmap rebuild on photonmap file "default.pmap" finalgather off lens on volume on geometry on displace on output on merge on autovolume on face front end options shader "mib_light_spot1" "mib_light_spot" ( "color" 1. 1. 1. 1., "shadow" on, "factor" 0., "atten" on, "start" 1., "stop" 100., "cone" 0.766 ) light "spotLightShape1" = "mib_light_spot1" origin 0. 0. 0. direction 0. 0. -1. spread 0.766044 energy 1000. 1000. 1000. exponent 2. globillum photons 20000 end light instance "spotLight1" "spotLightShape1" transform 0.999826 -0.00556154 0.0178135 0. -3.03079e-21 0.954559 0.298022 0. -0.0186615 -0.29797 0.954393 0. -0.00179522 -0.0461857 -6.12643 1. end instance camera "perspShape" output "+rgb" "jpg" "cubesss.jpg" resolution 320 240 aspect 1.33333 aperture 1.41732 frame 100 100. clip 0.1 1000. focal 1.37795 end camera instance "persp" "perspShape" transform 0.27228 -0.302741 0.913352 0. -3.10895e-17 0.949215 0.314628 0. -0.962218 -0.085667 0.258453 0. -0.0299777 -0.337044 -2.23172 1. end instance shader "mib_illum_lambert1" "mib_illum_lambert" ( "ambience" 0. 0. 0. 1., "ambient" 0. 0. 0. 1., "diffuse" 0.525 0.43827 0.268275 1., "mode" 0, "lights" [ "spotLight1" ] ) material "initialShadingGroup" = "mib_illum_lambert1" end material object "pPlaneShape1" visible on trace on shadow on tagged group # point vectors -0.5 -8.96635e-17 0.5 0.5 -8.96635e-17 0.5 -0.5 8.96635e-17 -0.5 0.5 8.96635e-17 -0.5 # normal vectors 0. 1. 1.79327e-16 0. 1. 1.79327e-16 0. 1. 1.79327e-16 0. 1. 1.79327e-16 # tangent vectors 1. 0. 0. 0. 1.79327e-16 -1. 1. 0. 0. 0. 1.79327e-16 -1. 1. 0. 0. 0. 1.79327e-16 -1. 1. 0. 0. 0. 1.79327e-16 -1. # texture vectors # uv set map1 0. 0. 0. 1. 0. 0. 0. 1. 0. 1. 1. 0. # vertices, unshared v 0 n 4 t 16 8 9 v 1 n 5 t 17 10 11 v 3 n 6 t 19 14 15 v 2 n 7 t 18 12 13 # polygons c 0 0 1 2 3 end group end object instance "pPlane1" "pPlaneShape1" material ["initialShadingGroup"] caustic 3 globillum 3 transform 0.0188619 0. 0. 0. 0. 0.0188619 0. 0. 0. 0. 0.0188619 0. 0. -7.61074e-06 0. 1. end instance shader "misss_physical1" "misss_physical" ( "material" 0. 0. 0. 1., "transmission" 1. 1. 1. 1., "ior" 1., "absorption_coeff" 0.001 0.001 0.001, "scattering_coeff" 1. 1. 1., "scale_conversion" 20., "scattering_anisotropy" 0., "depth" 4., "max_samples" 4, "max_photons" 1, "max_radius" 0.4, "approx_diffusion" on, "approx_single_scatter" off, "approx_multiple_scatter" on, "lights" [ "spotLight1" ] ) material "misss_physical1SG" = "misss_physical1" photon = "misss_physical1" end material object "pCubeShape1" visible on trace on shadow on tagged group # point vectors -0.5 -0.5 0.5 0.5 -0.5 0.5 -0.5 0.5 0.5 0.5 0.5 0.5 -0.5 0.5 -0.5 0.5 0.5 -0.5 -0.5 -0.5 -0.5 0.5 -0.5 -0.5 # normal vectors 0. 0. 1. 0. 0. 1. 0. 0. 1. 0. 0. 1. 0. 1. 0. 0. 1. 0. 0. 1. 0. 0. 1. 0. 0. 0. -1. 0. 0. -1. 0. 0. -1. 0. 0. -1. 0. -1. 0. 0. -1. 0. 0. -1. 0. 0. -1. 0. 1. 0. 0. 1. 0. 0. 1. 0. 0. 1. 0. 0. -1. 0. 0. -1. 0. 0. -1. 0. 0. -1. 0. 0. # tangent vectors 0.333333 0. 0.666667 0. 1. 0. 0.666667 0. -0.333333 0. 1. 0. 0.75 0. 0.25 0. 0.75 -0.25 0.6 0. -0.4 0. 0.6 -0.4 1. 0. 0. 0. -0.333333 -0.666667 1. 0. 0. 0. -0.666667 -0.333333 1. 0. 0. 0. -0.666667 0.333333 1. 0. 0. 0. -0.333333 0.666667 1. 0. 0. 0. 0. 1. 1. 0. 0. 0. 0. 1. 0. 0. -1. 0. 1. 0. 0. 0. -1. 0. 1. 0. 0. 0. 1. 0. 1. 0. 0. 0. 1. 0. 1. 0. # texture vectors # uv set map1 0. 0. 0. 1. 0. 0. 0. 1. 0. 1. 1. 0. 0. 2. 0. 1. 2. 0. 0. 3. 0. 1. 3. 0. 0. 4. 0. 1. 4. 0. 2. 0. 0. 2. 1. 0. -1. 0. 0. -1. 1. 0. # vertices, unshared v 0 n 8 t 60 32 33 v 1 n 9 t 61 34 35 v 3 n 10 t 63 38 39 v 2 n 11 t 62 36 37 v 2 n 12 t 62 36 37 v 3 n 13 t 63 38 39 v 5 n 14 t 65 42 43 v 4 n 15 t 64 40 41 v 4 n 16 t 64 40 41 v 5 n 17 t 65 42 43 v 7 n 18 t 67 46 47 v 6 n 19 t 66 44 45 v 6 n 20 t 66 44 45 v 7 n 21 t 67 46 47 v 1 n 22 t 69 50 51 v 0 n 23 t 68 48 49 v 1 n 24 t 61 34 35 v 7 n 25 t 70 52 53 v 5 n 26 t 71 54 55 v 3 n 27 t 63 38 39 v 6 n 28 t 72 56 57 v 0 n 29 t 60 32 33 v 2 n 30 t 62 36 37 v 4 n 31 t 73 58 59 # polygons c 0 0 1 2 3 c 0 4 5 6 7 c 0 8 9 10 11 c 0 12 13 14 15 c 0 16 17 18 19 c 0 20 21 22 23 end group end object instance "pCube1" "pCubeShape1" material ["misss_physical1SG"] caustic 3 globillum 3 transform 1. 0. 0. 0. 0. 1. 0. 0. 0. 0. 1. 0. 0. -0.424 0. 1. end instance instgroup ":MayaTranslatedWorld" "pCube1" "pPlane1" "persp" "spotLight1" end instgroup render ":MayaTranslatedWorld" "persp" "miDefaultOptions"