# mi2 Generated by Houdini: geofeather.hip link "base.so" $include link "geofeather.so" $include "geofeather.mi" # Object definitions object "#/obj/plane_obj" tagged visible trace shadow basis "bas0" bspline 1 basis "bas1" bspline 1 basis "#bez1" bezier 1 group -2.5 -2.5 0 2.5 -2.5 0 -2.5 2.5 0 2.5 2.5 0 0 0 0 0.99999 0 0 0 0.99999 0 0.99999 0.99999 0 v 0 v 1 v 2 v 3 v 4 v 5 v 6 v 7 surface "surf0" 0 "bas0" 0 1 0.00000 0.00000 1.00000 1.00000 "bas1" 0 1 0.00000 0.00000 1.00000 1.00000 0 1 2 3 texture "#bez1" 0.0 1.0 "#bez1" 0.0 1.0 4 5 6 7 approximate surface view distance 2 angle 5 0 6 "surf0" approximate displace view length 3 angle 10 1 4 "surf0" approximate trim view distance 2 angle 5 0 5 "surf0" end group end object options "#opt" samples 1 3 jitter 1 shadow on shadowmap off shadowmap rebuild off shadowmap motion on bsp size 10 bsp depth 40 object space end options camera "##cam_obj" output "rgba" "rgb" "feather.rgb" focal 120 aperture 41.4214 aspect 1.31687 resolution 320 243 clip 0.001 1000 frame 1 end camera instance "#cam" "##cam_obj" transform 1 0 0 0 0 1 0 0 0 0 1 0 -0 -0.5 -5 1 end instance light "#/obj/light1_obj" "mib_light_point" ( "color" 0.8 0.8 0.8, "shadow" true, "atten" true, "start" 0, "stop" 2e+06 ) origin 0 0 0 end light instance "/obj/light1" "#/obj/light1_obj" transform 1 0 0 0 0 1 0 0 -2.77556e-17 0 1 0 5 -2 -10 1 end instance # Object instances material "#mtl0" "mib_illum_phong" ( "ambience" 0 0 0 0, "ambient" 0 0 0 0,"diffuse" 1 1 1 0, "specular" 0 0 0 0, "exponent" 0,"mode" 0, "lights" [ "/obj/light1" ] ) end material instance "/obj/plane" "#/obj/plane_obj" transform 1 0 0 0 0 1 0 0 0 0 1 0 0 0 1 1 tag 0 material ["#mtl0"] end instance instance "/obj/bbox" geometry "geofeather" () material ["feather_mtl_mixed"] transform 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 tag 1 end instance instgroup "#rootgroup" "#cam" "/obj/light1" "/obj/plane" "/obj/bbox" end instgroup render "#rootgroup" "#cam" "#opt" delete "#rootgroup"