declare shader geometry "geo_object_file" ( string "object_name", #must be specified or error will be signaled string "object_filename", #must be specified or error will be signaled vector "bbox_min" default -1 -1 -1, vector "bbox_max" default 1 1 1, boolean "visible" default on, # object visible? integer "shadow" default 3, # bit0=cast, bit1=receive integer "reflection" default 3, # bit0=cast, bit1=receive integer "refraction" default 3, # bit0=cast, bit1=receive integer "transparency" default 3, # bit0=cast, bit1=receive integer "caustic" default 3, # bit0=cast, bit1=receive integer "globillum" default 3, # bit0=cast, bit1=receive integer "finalgather" default 3,# bit0=cast, bit1=receive integer "object_label" default 0) version 1 end declare