# mi2 Generated by Houdini: hair.hip link "base.so" $include link "hairtex.so" $include "hairtex.mi" # Object definitions object "#/obj/plane_obj" tagged visible trace shadow basis "bas0" bspline 1 basis "bas1" bspline 1 basis "#bez1" bezier 1 group -2.5 0 -2.5 2.5 0 -2.5 -2.5 0 2.5 2.5 0 2.5 0 0 0 0.99999 0 0 0 0.99999 0 0.99999 0.99999 0 v 0 v 1 v 2 v 3 v 4 v 5 v 6 v 7 surface "surf0" 0 "bas0" 0 1 0.00000 0.00000 1.00000 1.00000 "bas1" 0 1 0.00000 0.00000 1.00000 1.00000 0 1 2 3 texture "#bez1" 0.0 1.0 "#bez1" 0.0 1.0 4 5 6 7 approximate surface view distance 2 angle 5 0 6 "surf0" approximate displace view length 3 angle 10 1 4 "surf0" approximate trim view distance 2 angle 5 0 5 "surf0" end group end object object "#/obj/hair_obj" tagged visible trace shadow box -2.2 -2.2 -2.2 2.2 2.2 2.2 # radius !!! motion box -2.2 -2.2 -2.2 2.2 2.2 2.2 hair # radius 0.1 approximate 10 degree 2 vertex radius vertex m 1 vertex t 4 scalar [ 33 ] # x y z r mx my mz t1 t2 t3 t4 0 0 1 0.1 0 0 0 1 0 0 1 0.5 0 0 0.075 1 0 0 1 0 0 0.5 0 0 -1 0.05 0.5 0 0 1 0 0 0 hair [ 2 ] 0 33 end hair end object options "#opt" jitter 1 shadow on shadowmap off shadowmap rebuild off shadowmap motion on trace on bsp size 10 bsp depth 40 motion on shutter 0 0.5 motion steps 15 object space end options camera "##cam_obj" output "rgba" "rgb" "hair.rgb" focal 50 aperture 41.4214 aspect 1.31687 resolution 320 243 clip 0.001 8280.53 frame 1 end camera instance "#cam" "##cam_obj" transform 1 0 0 0 0 6.12303e-17 1 0 0 -1 6.12303e-17 0 -0 -3.06152e-16 -5 1 end instance light "#/obj/light1_obj" "mib_light_point" ( "color" 1.0 1.0 1.0, "shadow" true, "atten" true, "start" 0, "stop" 50 ) origin 0 0 0 end light instance "/obj/light1" "#/obj/light1_obj" transform 1 0 0 0 -2.77556e-17 1 0 0 0 0 1 0 5 -10 -0 1 end instance # Object instances material "#mtl0" "mib_illum_phong" ( "ambience" 0 0 0 0, "ambient" 0 0 0 0,"diffuse" 1 1 1 0, "specular" 0 0 0 0, "exponent" 0,"mode" 0, "lights" [ "/obj/light1" ] ) end material instance "/obj/plane" "#/obj/plane_obj" transform 1 0 0 0 0 1 0 0 0 0 1 0 0 1 0 1 tag 0 material ["#mtl0"] end instance shader "hair local default color" "mib_hair_texture_color" ( "opaque" off ) material "#mtl1" "mib_illum_hair2" ( "ambience" 0.2 0.2 0.2, "ambient" = "hair local default color","diffuse" = "hair local default color", "specular" = "hair local default color", "exponent" 0,"mode" 0, "lights" [ "/obj/light1" ] ) shadow "mib_illum_hair2" ( "ambience" 0.2 0.2 0.2, "ambient" = "hair local default color","diffuse" = "hair local default color", "specular" = "hair local default color", "exponent" 0,"mode" 0, "lights" [ "/obj/light1" ] ) end material instance "/obj/hair" "#/obj/hair_obj" transform 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 tag 1 material ["#mtl1"] end instance instgroup "#rootgroup" "#cam" "/obj/light1" "/obj/plane" "/obj/hair" end instgroup render "#rootgroup" "#cam" "#opt" delete "#rootgroup"