Los Angeles mental ray® User Group
 Home   About   Info   Summaries   Gallery   Forum   Resources   Contact   Jobs 


Resources Sections

General

Install/Setup

Options Settings

Performance Optimizations

mi Scene File

FG/AO/GI

Subsurface Scattering

Shiny Stuff

mrfm (Maya)

Shader Writing

Hair and Geometry Shaders

Jim Rothrock's Default Options Settings

Rendering Options
OptionPreviewProductionAlways
Min. Samples (per pixel)-2 (1/16)0 (1)
Max. Samples (per pixel)0 (1)2 (16)
Filter Type  Box
Filter Width  1.0
Filter Height  1.0
Spatial Contrast  0.05, 0.05, 0.05, 0.05
Temporal Contrast  0.05, 0.05, 0.05, 0.05
Lock Samples  On
Jitter  On
Bucket Order  Hilbert
Depth of Field  Off
Motion BlurOffOn
Shutter  0.5
Motion Segments  1
Contours  Off
Lens Shaders  On
Output Shaders  On
Volume Shaders  On
OptionPreviewProductionAlways
Ray Trace  On
Scanline  On
Autovolume  On
Scanline MethodNormalRapid
Max. Reflection Depth14
Max. Refraction Depth46
Depth Sum  10
Ray Trace Accel. Method  BSP or Large BSP
Max. BSP Size  10
Max. BSP Depth  40
BSP Memory  0
ShadowsOffOn
Shadow Mode  Simple
Shadow Maps  Off
View-Dependent Tessellation  On
Disp. Edge Length10.01.0
Max. Displacement  100.0
Max. Tessellation Level  5
Caustics  Off
Global Illumination  Off
OptionPreviewProductionAlways
Final GatherOffOn
FG Samples501000
Max. FG Radius  Off
Min. FG Radius  Off
Fast Look-Up  Off
FG Preview  Off
FG Rebuild  On
Use FG Falloff  Off
Use FG File  Off
Max. FG Reflection Depth  10
Max. FG Refraction Depth  10
FG Depth Sum  20
Memory Limit  1536MB
Export on Render  Off
Uncompressed MI  On

Discuss on LAmrUG forum


 © 2003-2006 Los Angeles mental ray® User Group, All Rights Reserved.
mental images and mental ray are registered trademarks of mental images GmbH, in the United States
and other countries. Other product names may be trademarks of their respective owners.


About Us| Contact Us