Resources Sections
General
Install/Setup
Options Settings
Performance Optimizations
mi Scene File
FG/AO/GI
Subsurface Scattering
Shiny Stuff
mrfm (Maya)
Shader Writing
Hair and Geometry Shaders
| | Jim Rothrock's Default Options SettingsRendering Options| Option | Preview | Production | Always |
|---|
| Min. Samples (per pixel) | -2 (1/16) | 0 (1) | | Max. Samples (per pixel) | 0 (1) | 2 (16) | | Filter Type | | | Box | | Filter Width | | | 1.0 | | Filter Height | | | 1.0 | | Spatial Contrast | | | 0.05, 0.05, 0.05, 0.05 | | Temporal Contrast | | | 0.05, 0.05, 0.05, 0.05 | | Lock Samples | | | On | | Jitter | | | On | | Bucket Order | | | Hilbert | | Depth of Field | | | Off | | Motion Blur | Off | On | | Shutter | | | 0.5 | | Motion Segments | | | 1 | | Contours | | | Off | | Lens Shaders | | | On | | Output Shaders | | | On | | Volume Shaders | | | On | | Option | Preview | Production | Always |
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| Ray Trace | | | On | | Scanline | | | On | | Autovolume | | | On | | Scanline Method | Normal | Rapid | | Max. Reflection Depth | 1 | 4 | | Max. Refraction Depth | 4 | 6 | | Depth Sum | | | 10 | | Ray Trace Accel. Method | | | BSP or Large BSP | | Max. BSP Size | | | 10 | | Max. BSP Depth | | | 40 | | BSP Memory | | | 0 | | Shadows | Off | On | | Shadow Mode | | | Simple | | Shadow Maps | | | Off | | View-Dependent Tessellation | | | On | | Disp. Edge Length | 10.0 | 1.0 | | Max. Displacement | | | 100.0 | | Max. Tessellation Level | | | 5 | | Caustics | | | Off | | Global Illumination | | | Off | | Option | Preview | Production | Always |
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| Final Gather | Off | On | | FG Samples | 50 | 1000 | | Max. FG Radius | | | Off | | Min. FG Radius | | | Off | | Fast Look-Up | | | Off | | FG Preview | | | Off | | FG Rebuild | | | On | | Use FG Falloff | | | Off | | Use FG File | | | Off | | Max. FG Reflection Depth | | | 10 | | Max. FG Refraction Depth | | | 10 | | FG Depth Sum | | | 20 | | Memory Limit | | | 1536MB | | Export on Render | | | Off | | Uncompressed MI | | | On | Discuss on LAmrUG forum | | |