![]() Los Angeles mental ray® User Group |
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Resources Sections General Install/Setup Options Settings Performance Optimizations mi Scene File FG/AO/GI Subsurface Scattering Shiny Stuff mrfm (Maya) Shader Writing Hair and Geometry Shaders | Maya to mr Standalone TipsOK some pointers. The METHOD 1: ..................... You can specifically load the mayabase.mi and link the mayabase.so in the rayrc like this: METHOD 2: ...................... Method 1 is fine but you get some whining from RAY about the fact these are already in the maya generated mi file which assume the MI_LIBRARY_PATHYou need to:
Then you can render the mi file generated by maya with whatever ray binary is appropriate (3.2.4 is current from SI). For example, setenv MI_LIBRARY_PATH /yourpathtoshadersAs far as NT to UNIX goes there is a neat legacy from the softimage days you can use rather than mess with the You set an environment variable named /mill3d/server/ S:/First entry is our unix path. Second is the windows equivalent. That's it really. This will allow windoze generated mi files to render on the unix box. Obviously you need to sort out licencing but if you are running already on unix you should already have this sussed. The real screwup is mixing ray binaries in a networked setup from different vendors. You can't run an Alias OEM RAY from a SI licence so if you have a mix then you will have to install the binaries locally and include all the licence servers in the SPM_HOST variable. Good luck chaps..... |