![]() Los Angeles mental ray® User Group |
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Summaries from past years2006 Summaries2005 Summaries2004 Summaries2003 Summaries |
2006 Meeting SummariesFebruary 2006Installation Distribution Dilemmas? In our February meeting on Tuesday, the 21st at RFX , we talked about how to use mental queue™ to help maintain mental ray installation in a render farm. The program and data distribution technology built into mental queue can be useful for a number of things to make a mental ray pipeline more efficient. In a previous LAmrUG meeting, we focused on the queue management aspect of mental queue, but I wanted to focus this meeting on its capability to make it easier to install programs across a render farm, and keep this installation up-to-date and efficient. This product has been in use on a 64-bit 1000 processor AMD Opteron render farm being used in Berlin for a 3D CG feature movie. It is ready for beta-testing here in LA. July 2006SIGGRAPH Preparation We had a great pre-SIGGRAPH meeting, July 25 LAmrUG meeting at Digital Domain in Venice. Publicly shared shaders, glimpses of Andy's book, and a showing of Sprite Entertainment's SIGGRAPH short. October 2006Fall Getogether - Tips and VFX Tricks In a Los Angeles mental ray User Group meeting on Wednesday, November 1st at RFX , we caught up with each other and talked about things going on mental ray. First, we shared some tips with regard to standalone 3.5 and the applications. Then we had a 'Show and Tell' with Olcun Tan from Gradient FX, who showed us his fake window shader which can be used for reducing big city modeling tasks. AcknowledgementsThank you to mental images for giving their full support to the formation of a locally-based group dedicated to mental ray users. |